Legal Moves — Regulation M-A

Complete list of all moves available in Pokémon Champions Regulation M-A. Filter by type or by VGC role — Speed Control, Redirection, Priority, Weather, Terrain, and more. Click any move to see its effect, priority, and every legal Pokémon that can learn it.

Filter by role
Filter by type
481 entries
Accelerock rock Phys 40 100% 20 PP 1

The user smashes into the target at high speed. This move always goes first.

Inflicts regular damage with no additional effect.

Priority: +1
Learned by (1)
Acid Armor poison Stat 20 PP 8

The user alters its cellular structure to liquefy itself, sharply boosting its Defense stat.

Raises the user’s Defense by two stages.

Learned by (8)
Acid Spray poison Spec 40 100% 20 PP 20

The user attacks by spitting fluid that works to melt the target. This also harshly lowers the target's Sp. Def stat.

Lowers the target’s Special Defense by two stages.

Learned by (20)
Acrobatics flying Phys 55 100% 15 PP 34

The user nimbly strikes the target. This attack does massive damage if the user isn't holding an item.

Has double power if the user has no held item.

Learned by (34)
Acupressure normal Stat 30 PP 2

The user applies pressure to stress points, sharply boosting one of its or its allies' stats.

Raises one of a friendly Pokémon’s stats at random by two stages.

Learned by (2)
Aerial Ace flying Phys 60 20 PP 57

The user confounds the target with speed, then slashes. This attack never misses.

Never misses.

Learned by (57)
After You normal Stat 15 PP 11

The user helps the target and makes it use its move right after the user.

Makes the target act next this turn.

Learned by (11)
Agility psychic Stat 30 PP 58

The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat.

Raises the user’s Speed by two stages.

Learned by (58)
Air Cutter flying Spec 60 95% 25 PP 17

The user launches razor-like wind to slash opposing Pokémon. This move has a heightened chance of landing a critical hit.

Has an increased chance for a critical hit.

Spread move
Learned by (17)
Air Slash flying Spec 75 95% 15 PP 33

The user attacks with a blade of air that slices even the sky. This may also make the target flinch.

Has a 30% chance to make the target flinch.

Learned by (33)
Alluring Voice fairy Spec 80 100% 10 PP 26

The user attacks the target using its angelic voice. This also confuses the target if its stats have been boosted during the turn.

Learned by (26)
Ally Switch psychic Stat 15 PP 20

The user teleports using a strange power and switches places with one of its allies. This move's chance of failing rises if it is used in succession.

User switches places with the friendly Pokémon opposite it.

Priority: +2
Learned by (20)
Amnesia psychic Stat 20 PP 26

The user temporarily empties its mind to forget its concerns. This sharply boosts the user's Sp. Def stat.

Raises the user’s Special Defense by two stages.

Learned by (26)
Ancient Power rock Spec 60 100% 5 PP 24

The user attacks with a prehistoric power. This may also boost all the user's stats at once.

Has a 10% chance to raise all of the user’s stats by one stage.

Learned by (24)
Apple Acid grass Spec 80 100% 10 PP 1

The user attacks the target with an acidic liquid created from tart apples. This also lowers the target's Sp. Def stat.

Learned by (1)
Aqua Cutter water Phys 70 100% 20 PP 4

The user expels pressurized water to cut at the target like a blade. This move has a heightened chance of landing a critical hit.

Learned by (4)
Aqua Jet water Phys 40 100% 20 PP 20

The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first.

Inflicts regular damage with no additional effect.

Priority: +1
Learned by (20)
Aqua Ring water Stat 20 PP 9

The user envelops itself in a veil made of water. It regains some HP every turn.

Restores 1/16 of the user’s max HP each turn.

Learned by (9)
Aqua Step water Phys 80 100% 10 PP 1

The user toys with the target and attacks it using light and fluid dance steps. This also boosts the user's Speed stat.

Learned by (1)
Aqua Tail water Phys 90 90% 10 PP 14

The user attacks by swinging its tail as if it were a vicious wave in a raging storm.

Inflicts regular damage with no additional effect.

Learned by (14)
Armor Cannon fire Spec 120 100% 5 PP 1

The user shoots its own armor out as blazing projectiles. This also lowers the user’s Defense and Sp. Def stats.

Learned by (1)
Aromatic Mist fairy Stat 20 PP 5

The user boosts the Sp. Def stat of an ally Pokémon by using a mysterious aroma.

Raises a selected ally’s Special Defense by one stage.

Learned by (5)
Assurance dark Phys 60 100% 10 PP 42

This move's power is doubled if the target has already taken some damage in the same turn.

Power is doubled if the target has already received damage this turn.

Learned by (42)
Attract normal Stat 100% 15 PP 62

If the target is of the opposite gender to the user, it becomes infatuated with the user and will sometimes be unable to use its moves.

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Learned by (62)
Aura Sphere fighting Spec 80 20 PP 15

The user lets loose a pulse of aura power from deep within its body at the target. This attack never misses.

Never misses.

Learned by (15)
Aura Wheel electric Phys 110 100% 10 PP 1

Morpeko attacks and boosts its Speed stat with the energy stored in its cheeks. This move's type changes depending on the user's form.

Learned by (1)
Aurora Veil ice Stat 20 PP 8

This move reduces damage from physical and special moves for five turns. This can be used only when it is snowing.

Reduces damage five turns, but must be used during hail.

Learned by (8)
Avalanche ice Phys 60 100% 10 PP 36

This move's power is doubled if the target has inflicted damage on the user in the same turn.

Inflicts double damage if the user takes damage before attacking this turn.

Priority: -4
Learned by (36)
Axe Kick fighting Phys 120 90% 10 PP 1

The user attacks by kicking up into the air and slamming its heel down upon the target. This may also confuse the target. If it misses, the user takes damage instead.

Learned by (1)
Baby-Doll Eyes fairy Stat 100% 30 PP 20

The user stares at the target with its baby-doll eyes, which lowers the target's Attack stat. This move always goes first.

Lowers the target’s Attack by one stage.

Priority: +1
Learned by (20)
Baneful Bunker poison Stat 10 PP 1

In addition to protecting the user from attacks, this move also poisons any attacker that makes direct contact.

Grants the user protection for the rest of the turn and poisons any Pokémon that tries to use a contact move on it.

Priority: +4
Learned by (1)
Baton Pass normal Stat 40 PP 44

The user switches places with a party Pokémon in waiting and passes along any stat changes.

Allows the trainer to switch out the user and pass effects along to its replacement.

Learned by (44)
Beak Blast flying Phys 100 100% 15 PP 1

The user first heats up its beak, and then it attacks the target. Making direct contact with the user while it's heating up its beak results in a burn.

Inflicts a burn on any Pokémon that makes contact before the attack.

Priority: -3
Learned by (1)
Beat Up dark Phys 100% 10 PP 16

The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks.

Hits once for every conscious Pokémon the trainer has.

Learned by (16)
Belch poison Spec 120 90% 10 PP 15

The user lets out a damaging belch at the target. The user must eat a held Berry to use this move.

Can only be used after the user has eaten a berry.

Learned by (15)
Belly Drum normal Stat 10 PP 10

The user maximizes its Attack stat but loses HP equal to half its max HP.

User pays half its max HP to max out its Attack.

Learned by (10)
Bind normal Phys 15 85% 20 PP 4

A long body, tentacles, or the like are used to bind and squeeze the target for four to five turns.

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Learned by (4)
Bite dark Phys 60 100% 25 PP 58

The target is bitten with viciously sharp fangs. This may also make the target flinch.

Has a 30% chance to make the target flinch.

Learned by (58)
Bitter Blade fire Phys 90 100% 10 PP 1

The user focuses its bitter feelings toward the world of the living into a slashing attack. The user's HP is restored by up to half the damage taken by the target.

Learned by (1)
Bitter Malice ghost Spec 75 100% 10 PP 2

The user attacks the target with spine-chilling resentment. This also lowers the target’s Attack stat.

Learned by (2)
Blast Burn fire Spec 150 90% 5 PP 8

The target is razed by a fiery explosion. The user can't move on the next turn.

User foregoes its next turn to recharge.

Learned by (8)
Blaze Kick fire Phys 85 90% 10 PP 6

The user launches a kick that has a heightened chance of landing a critical hit. This may also leave the target with a burn.

Has an increased chance for a critical hit and a 10% chance to burn the target.

Learned by (6)
Blizzard ice Spec 110 70% 5 PP 67

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

Has a 10% chance to freeze the target.

Spread move
Learned by (67)
Block normal Stat 5 PP 13

The user blocks the target's way with arms spread wide to prevent the target from fleeing.

Prevents the target from leaving battle.

Learned by (13)
Body Press fighting Phys 80 100% 10 PP 45

The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals.

Learned by (45)
Body Slam normal Phys 85 100% 15 PP 133

The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.

Has a 30% chance to paralyze the target.

Learned by (133)
Bone Rush ground Phys 25 90% 10 PP 1

The user attacks by striking the target with a hard bone. This move hits two to five times in a row.

Hits 2-5 times in one turn.

Learned by (1)
Boomburst normal Spec 140 100% 10 PP 5

The user attacks everything around it with the destructive power of a terrible explosive sound.

Inflicts regular damage.

Spread move
Learned by (5)
Bounce flying Phys 85 85% 5 PP 19

The user bounces up high on the first turn, then drops onto the target on the next turn. This may also leave the target with paralysis.

User bounces high into the air, dodging all attacks, and hits next turn.

Learned by (19)
Brave Bird flying Phys 120 100% 15 PP 12

The user tucks in its wings and charges at a low altitude. This also damages the user quite a lot.

User receives 1/3 the damage inflicted in recoil.

Learned by (12)
Breaking Swipe dragon Phys 60 100% 15 PP 27

The user swings its tough tail wildly and attacks opposing Pokémon. This also lowers their Attack stats.

Lowers the target’s Attack by one stage after inflicting damage.

Spread move
Learned by (27)
Brick Break fighting Phys 75 100% 15 PP 81

The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect.

Destroys Reflect and Light Screen.

Learned by (81)
Brutal Swing dark Phys 60 100% 20 PP 48

The user swings its body around violently to inflict damage on everything in its vicinity.

Inflicts regular damage with no additional effect.

Spread move
Learned by (48)
Bug Bite bug Phys 60 100% 20 PP 12

The user attacks by biting the target. If the target is holding a Berry, the user eats it and gains its effect.

If target has a berry, inflicts double damage and uses the berry.

Learned by (12)
Bug Buzz bug Spec 90 100% 10 PP 9

The user vibrates to generate a damaging sound wave. This may also lower the target's Sp. Def stat.

Has a 10% chance to lower the target’s Special Defense by one stage.

Learned by (9)
Bulk Up fighting Stat 20 PP 36

The user tenses its muscles to bulk up its body, boosting its Attack and Defense stats.

Raises the user’s Attack and Defense by one stage.

Learned by (36)
Bulldoze ground Phys 60 100% 20 PP 91

The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.

Has a 100% chance to lower the target’s Speed by one stage.

Spread move
Learned by (91)
Bullet Punch steel Phys 40 100% 30 PP 6

The user strikes the target with tough punches as fast as bullets. This move always goes first.

Inflicts regular damage with no additional effect.

Priority: +1
Learned by (6)
Bullet Seed grass Phys 25 100% 30 PP 23

The user attacks by forcefully shooting seeds at the target. This move hits two to five times in a row.

Hits 2-5 times in one turn.

Learned by (23)
Burn Up fire Spec 130 100% 5 PP 8

To inflict massive damage, the user burns itself out. After using this move, the user will no longer be Fire type.

Removes the user’s fire type after inflicting damage.

Learned by (8)
Burning Jealousy fire Spec 70 100% 5 PP 22

The user attacks with energy from jealousy. This leaves all opposing Pokémon that have had their stats boosted during the turn with a burn.

Inflicts regular damage with no additional effect.

Spread move
Learned by (22)
Calm Mind psychic Stat 20 PP 65

The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.

Raises the user’s Special Attack and Special Defense by one stage.

Learned by (65)
Ceaseless Edge dark Phys 65 90% 15 PP 2

The user slashes its shell blade at the target. Shell splinters left behind by this attack remain scattered under the target as spikes.

Learned by (2)
Charge electric Stat 20 PP 20

The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat.

Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.

Learned by (20)
Charge Beam electric Spec 50 90% 10 PP 30

The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.

Has a 70% chance to raise the user’s Special Attack by one stage.

Learned by (30)
Charm fairy Stat 100% 20 PP 57

The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.

Lowers the target’s Attack by two stages.

Learned by (57)
Chilling Water water Spec 50 100% 20 PP 61

The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat.

Learned by (61)
Chilly Reception ice Stat 0 10 PP 2

The user tells a chillingly bad joke before switching places with a party Pokémon in waiting. This summons a snowstorm lasting five turns.

Learned by (2)
Circle Throw fighting Phys 60 90% 10 PP 6

The target is thrown, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Ends wild battles. Forces trainers to switch Pokémon.

Priority: -6
Learned by (6)
Clanging Scales dragon Spec 110 100% 5 PP 1

The user rubs the scales on its entire body and makes a huge noise to attack opposing Pokémon. The user's Defense stat is lowered after the attack.

Lowers the user’s Defense by one stage after inflicting damage.

Spread move
Learned by (1)
Clangorous Soul dragon Stat 100% 5 PP 1

The user boosts all its stats by using some of its own HP.

Learned by (1)
Clear Smog poison Spec 50 15 PP 7

The user attacks the target by throwing a clump of special mud. All stat changes are eliminated.

Removes all of the target’s stat modifiers.

Learned by (7)
Close Combat fighting Phys 120 100% 5 PP 41

The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats.

Lowers the user’s Defense and Special Defense by one stage after inflicting damage.

Learned by (41)
Coaching fighting Stat 10 PP 19

The user properly coaches its ally Pokémon, boosting their Attack and Defense stats.

Inflicts regular damage with no additional effect.

Learned by (19)
Coil poison Stat 20 PP 5

The user coils up and concentrates. This boosts its Attack and Defense stats as well as its accuracy.

Raises the user’s Attack, Defense, and accuracy by one stage each.

Learned by (5)
Comeuppance dark Phys 1 100% 10 PP 4

The user retaliates with much greater force against the opponent that last inflicted damage on it.

Learned by (4)
Confuse Ray ghost Stat 100% 10 PP 51

The target is exposed to a sinister ray that causes confusion.

Confuses the target.

Learned by (51)
Copycat normal Stat 20 PP 24

The user mimics the move used immediately before it. The move fails if no other move has been used yet.

Uses the target’s last used move.

Learned by (24)
Corrosive Gas poison Stat 100% 40 PP 4

The user surrounds everything around it with highly acidic gas and melts away items they hold.

Inflicts regular damage with no additional effect.

Spread move
Learned by (4)
Cosmic Power psychic Stat 20 PP 5

The user absorbs a mystical power from space to boost its Defense and Sp. Def stats.

Raises the user’s Defense and Special Defense by one stage.

Learned by (5)
Cotton Guard grass Stat 10 PP 6

The user protects itself by wrapping its body in soft cotton, drastically boosting its Defense stat.

Raises the user’s Defense by three stages.

Learned by (6)
Cotton Spore grass Stat 100% 40 PP 4

The user releases cotton-like spores that cling to opposing Pokémon. This harshly lowers their Speed stats.

Lowers the target’s Speed by two stages.

Spread move
Learned by (4)
Counter fighting Phys 100% 20 PP 35

A retaliatory attack that counters any physical move, inflicting double the damage taken.

Inflicts twice the damage the user received from the last physical hit it took.

Priority: -5
Learned by (35)
Covet normal Phys 60 100% 25 PP 20

The user endearingly approaches the target, then steals the target's held item.

Takes the target’s item.

Learned by (20)
Crabhammer water Phys 100 90% 10 PP 3

The target is hammered with a large pincer. This move has a heightened chance of landing a critical hit.

Has an increased chance for a critical hit.

Learned by (3)
Cross Chop fighting Phys 100 80% 5 PP 5

The user delivers a double chop with its forearms crossed. This move has a heightened chance of landing a critical hit.

Has an increased chance for a critical hit.

Learned by (5)
Cross Poison poison Phys 70 100% 20 PP 8

A slashing attack with a poisonous blade that may also poison the target. This move has a heightened chance of landing a critical hit.

Has an increased chance for a critical hit and a 10% chance to poison the target.

Learned by (8)
Crunch dark Phys 80 100% 15 PP 55

The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.

Has a 20% chance to lower the target’s Defense by one stage.

Learned by (55)
Crush Claw normal Phys 75 95% 10 PP 2

The user slashes the target with hard and sharp claws. This may also lower the target's Defense stat.

Has a 50% chance to lower the target’s Defense by one stage.

Learned by (2)
Curse ghost Stat 10 PP 87

A move that has different effects depending on whether the user is a Ghost type or not.

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Learned by (87)
Dark Pulse dark Spec 80 100% 15 PP 60

The user releases a horrible aura imbued with ill intent. This may also make the target flinch.

Has a 20% chance to make the target flinch.

Learned by (60)
Darkest Lariat dark Phys 85 100% 10 PP 3

The user swings both arms and hits the target. The target's stat changes don't affect the damage inflicted by this move.

Ignores the target’s stat modifiers.

Learned by (3)
Dazzling Gleam fairy Spec 80 100% 10 PP 38

The user damages opposing Pokémon by emitting a powerful flash.

Inflicts regular damage with no additional effect.

Spread move
Learned by (38)
Decorate fairy Stat 15 PP 1

The user sharply boosts the target's Attack and Sp. Atk stats by decorating the target.

Learned by (1)
Defog flying Stat 15 PP 11

A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness.

Lowers the target’s evasion by one stage. Removes field effects from the enemy field.

Learned by (11)
Destiny Bond ghost Stat 5 PP 16

If the user is knocked out after using this move, the Pokémon that knocked it out will also faint. This move's chance of failing rises if it is used in succession.

If the user faints this turn, the target automatically will, too.

Learned by (16)
Detect fighting Stat 5 PP 24

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Prevents any moves from hitting the user this turn.

Priority: +4
Learned by (24)
Dig ground Phys 80 100% 10 PP 98

The user burrows into the ground on the first turn, then attacks on the next turn.

User digs underground, dodging all attacks, and hits next turn.

Learned by (98)
Dire Claw poison Phys 80 100% 15 PP 1

The user lashes out at the target with ruinous claws. This may also leave the target poisoned, paralyzed, or asleep.

Learned by (1)
Disable normal Stat 100% 20 PP 28

For four turns, the target will be unable to use whichever move it last used.

Disables the target’s last used move for 1-8 turns.

Learned by (28)
Discharge electric Spec 80 100% 15 PP 20

The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis.

Has a 30% chance to paralyze the target.

Spread move
Learned by (20)
Dive water Phys 80 100% 10 PP 25

The user dives on the first turn, then floats up and attacks on the next turn.

User dives underwater, dodging all attacks, and hits next turn.

Learned by (25)
Double Hit normal Phys 35 90% 10 PP 18

The user slams the target with a tail or the like. The target is hit twice in a row.

Hits twice in one turn.

Learned by (18)
Double Team normal Stat 15 PP 30

By moving rapidly, the user makes illusory copies of itself to boost its evasiveness.

Raises the user’s evasion by one stage.

Learned by (30)
Draco Meteor dragon Spec 130 90% 5 PP 15

Comets are summoned down from the sky onto the target. The recoil from this move harshly lowers the user’s Sp. Atk stat.

Lowers the user’s Special Attack by two stages after inflicting damage.

Learned by (15)
Dragon Cheer dragon Stat 0 15 PP 19

The user raises its allies’ morale with a draconic cry so that their future attacks have a heightened chance of landing critical hits. This rouses Dragon types more.

Learned by (19)
Dragon Claw dragon Phys 80 100% 15 PP 22

The user slashes the target with huge, sharp claws to inflict damage.

Inflicts regular damage with no additional effect.

Learned by (22)
Dragon Dance dragon Stat 20 PP 17

The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats.

Raises the user’s Attack and Speed by one stage.

Learned by (17)
Dragon Darts dragon Phys 50 100% 10 PP 1

The user attacks twice using Dreepy. If there are two opposing Pokémon, this move hits each of them once.

Learned by (1)
Dragon Pulse dragon Spec 85 100% 10 PP 37

The target is attacked with a shock wave generated by the user's gaping mouth.

Inflicts regular damage with no additional effect.

Learned by (37)
Dragon Rush dragon Phys 100 75% 10 PP 14

The user tackles the target while exhibiting overwhelming menace. This may also make the target flinch.

Has a 20% chance to make the target flinch.

Learned by (14)
Dragon Tail dragon Phys 60 90% 10 PP 27

The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Ends wild battles. Forces trainers to switch Pokémon.

Priority: -6
Learned by (27)
Drain Punch fighting Phys 75 100% 10 PP 38

The user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target.

Drains half the damage inflicted to heal the user.

Learned by (38)
Draining Kiss fairy Spec 50 100% 10 PP 31

The user steals the target's HP with a kiss. The user's HP is restored by over half the damage taken by the target.

Drains 75% of the damage inflicted to heal the user.

Learned by (31)
Drill Peck flying Phys 80 100% 20 PP 5

A corkscrewing attack that strikes the target with a sharp beak acting as a drill.

Inflicts regular damage with no additional effect.

Learned by (5)
Drill Run ground Phys 80 95% 10 PP 14

The user crashes into the target while rotating its body like a drill. This move has a heightened chance of landing a critical hit.

Has an increased chance for a critical hit.

Learned by (14)
Dual Wingbeat flying Phys 40 90% 10 PP 22

The user slams the target with its wings to inflict damage. The target is hit twice in a row.

Inflicts regular damage with no additional effect.

Learned by (22)
Dynamic Punch fighting Phys 100 50% 5 PP 9

The user attacks by punching the target with full concentrated power. This also confuses the target.

Has a 100% chance to confuse the target.

Learned by (9)
Earth Power ground Spec 90 100% 10 PP 39

The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat.

Has a 10% chance to lower the target’s Special Defense by one stage.

Learned by (39)
Earthquake ground Phys 100 100% 10 PP 84

The user sets off an earthquake that strikes every Pokémon around it.

Inflicts regular damage and can hit Dig users.

Spread move
Learned by (84)
Eerie Impulse electric Stat 100% 15 PP 20

The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.

Lowers the target’s Special Attack by two stages.

Learned by (20)
Eerie Spell psychic Spec 80 100% 5 PP 2

The user attacks with its tremendous psychic power. This also drains 3 PP from the move last used by the target.

Inflicts regular damage with no additional effect.

Learned by (2)
Electric Terrain electric Stat 10 PP 19

The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep.

For five turns, prevents all Pokémon on the ground from sleeping and strengthens their electric moves to 1.5× their power.

Learned by (19)
Electrify electric Stat 20 PP 1

If the target is electrified before it uses a move during that turn, the target’s move becomes Electric type.

Changes the target’s move’s type to electric if it hasn’t moved yet this turn.

Learned by (1)
Electro Ball electric Spec 100% 10 PP 18

The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.

Power is higher when the user has greater Speed than the target, up to a maximum of 150.

Learned by (18)
Electro Shot electric Spec 130 100% 10 PP 1

The user gathers electricity on the first turn, boosting its Sp. Atk stat, then fires a high-voltage shot on the next turn. The shot will be fired immediately in rain.

Learned by (1)
Electroweb electric Spec 55 95% 15 PP 22

The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats.

Lowers the target’s Speed by one stage.

Spread move
Learned by (22)
Encore normal Stat 100% 5 PP 46

The user compels the target to keep using the move it encored for three turns.

Forces the target to repeat its last used move every turn for 2 to 6 turns.

Learned by (46)
Endeavor normal Phys 100% 5 PP 62

The user inflicts damage by cutting down the target's HP to roughly equal the user's HP.

Lowers the target’s HP to equal the user’s.

Learned by (62)
Endure normal Stat 10 PP 207

The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.

Prevents the user’s HP from lowering below 1 this turn.

Priority: +4
Learned by (207)
Energy Ball grass Spec 90 100% 10 PP 56

The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.

Has a 10% chance to lower the target’s Special Defense by one stage.

Learned by (56)
Entrainment normal Stat 100% 15 PP 8

The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's.

Copies the user’s ability onto the target.

Learned by (8)
Eruption fire Spec 150 100% 5 PP 4

The user attacks opposing Pokémon with explosive fury. The lower the user's HP, the lower the move's power.

Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.

Spread move
Learned by (4)
Expanding Force psychic Spec 80 100% 10 PP 24

The user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon.

Inflicts regular damage with no additional effect.

Learned by (24)
Explosion normal Phys 250 100% 5 PP 7

The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.

User faints.

Spread move
Learned by (7)
Extrasensory psychic Spec 80 100% 20 PP 14

The user attacks with an odd, unseeable power. This may also make the target flinch.

Has a 10% chance to make the target flinch.

Learned by (14)
Extreme Speed normal Phys 80 100% 5 PP 4

The user charges the target at blinding speed. This move always goes first.

Inflicts regular damage with no additional effect.

Priority: +2
Learned by (4)
Facade normal Phys 70 100% 20 PP 206

This move's power is doubled if the user is poisoned, burned, or paralyzed.

Power doubles if user is burned, paralyzed, or poisoned.

Learned by (206)
Fairy Lock fairy Stat 10 PP 1

By locking down the battlefield, the user keeps all Pokémon from fleeing during the next turn.

Prevents all Pokémon from fleeing or switching out during the next turn.

Learned by (1)
Fake Out normal Phys 40 100% 10 PP 23

This attack hits first and makes the target flinch. It works only on the first turn each time the user enters battle.

Can only be used as the first move after the user enters battle. Causes the target to flinch.

Priority: +3
Learned by (23)
Fake Tears dark Stat 100% 20 PP 42

The user feigns crying to fluster the target. This harshly lowers the target's Sp. Def stat.

Lowers the target’s Special Defense by two stages.

Learned by (42)
Feather Dance flying Stat 100% 15 PP 12

The user covers the target's body with a mass of down that harshly lowers its Attack stat.

Lowers the target’s Attack by two stages.

Learned by (12)
Feint normal Phys 30 100% 10 PP 27

This attack can hit a target using a move such as Protect or Detect. This also lifts the effects of those moves.

Hits through Protect and Detect.

Priority: +2
Learned by (27)
Fell Stinger bug Phys 50 100% 25 PP 2

When the user knocks out a target with this move, the user's Attack stat is boosted drastically.

Raises the user’s Attack by two stages if it KOs the target.

Learned by (2)
Fickle Beam dragon Spec 80 100% 5 PP 1

The user shoots a beam of light to inflict damage. Sometimes all the user's heads shoot beams in unison, doubling the move's power.

Learned by (1)
Fiery Dance fire Spec 80 100% 10 PP 1

Cloaked in flames, the user attacks the target by dancing and flapping its wings. This may also boost the user's Sp. Atk stat.

Has a 50% chance to raise the user’s Special Attack by one stage.

Learned by (1)
Final Gambit fighting Spec 100% 5 PP 1

The user risks everything to attack the target. The user faints but inflicts damage equal to its own HP.

Inflicts damage equal to the user’s remaining HP. User faints.

Learned by (1)
Fire Blast fire Spec 110 85% 5 PP 55

The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.

Has a 10% chance to burn the target.

Learned by (55)
Fire Fang fire Phys 65 95% 15 PP 29

The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.

Has a 10% chance to burn the target and a 10% chance to make the target flinch.

Learned by (29)
Fire Lash fire Phys 80 100% 15 PP 1

The user strikes the target with a burning lash. This also lowers the target's Defense stat.

Lowers the target’s Defense by one stage after inflicting damage.

Learned by (1)
Fire Punch fire Phys 75 100% 15 PP 42

The target is attacked with a fiery punch. This may also leave the target with a burn.

Has a 10% chance to burn the target.

Learned by (42)
Fire Spin fire Spec 35 85% 15 PP 30

The user traps the target inside a fierce vortex of fire that inflicts damage for four to five turns.

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Learned by (30)
First Impression bug Phys 90 100% 10 PP 1

Although this move has great power, it works only on the first turn each time the user enters battle.

Can only be used as the first move after the user enters battle.

Priority: +2
Learned by (1)
Fissure ground Phys 30% 5 PP 14

The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits.

Causes a one-hit KO.

Learned by (14)
Flail normal Phys 100% 15 PP 39

The user flails about aimlessly to attack. The less HP the user has, the greater the move's power.

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Learned by (39)
Flame Charge fire Phys 50 100% 20 PP 28

Cloaking itself in flame, the user attacks the target. Then, building up momentum, the user boosts its Speed stat.

Inflicts regular damage. Raises the user’s Speed by one stage.

Learned by (28)
Flamethrower fire Spec 90 100% 15 PP 62

The target is scorched with an intense blast of fire. This may also leave the target with a burn.

Has a 10% chance to burn the target.

Learned by (62)
Flare Blitz fire Phys 120 100% 15 PP 28

The user cloaks itself in fire and charges the target to inflict damage. This also damages the user quite a lot and may leave the target with a burn.

User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.

Learned by (28)
Flash Cannon steel Spec 80 100% 10 PP 39

The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat.

Has a 10% chance to lower the target’s Special Defense by one stage.

Learned by (39)
Flatter dark Stat 100% 15 PP 7

Flattery is used to confuse the target. However, this also boosts the target's Sp. Atk stat.

Raises the target’s Special Attack by one stage and confuses the target.

Learned by (7)
Fling dark Phys 100% 10 PP 92

The user flings its held item at the target to attack. This move's power and effects depend on the item.

Throws held item at the target; power depends on the item.

Learned by (92)
Flip Turn water Phys 60 100% 20 PP 17

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

Inflicts regular damage with no additional effect.

Learned by (17)
Flower Trick grass Phys 70 10 PP 1

The user throws a rigged bouquet of flowers at the target. This attack never misses and always lands a critical hit.

Learned by (1)
Fly flying Phys 90 95% 15 PP 18

The user flies up into the sky on the first turn, then attacks on the next turn.

User flies high into the air, dodging all attacks, and hits next turn.

Learned by (18)
Flying Press fighting Phys 100 95% 10 PP 1

The user dives down onto the target from the sky. This move is Fighting and Flying type simultaneously.

Deals both fighting and flying-type damage.

Learned by (1)
Focus Blast fighting Spec 120 70% 5 PP 76

The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.

Has a 10% chance to lower the target’s Special Defense by one stage.

Learned by (76)
Focus Energy normal Stat 30 PP 38

The user takes a deep breath and focuses so that its future attacks have a heightened chance of landing critical hits.

Increases the user’s chance to score a critical hit.

Learned by (38)
Focus Punch fighting Phys 150 100% 20 PP 55

The user focuses its mind before launching a punch. This move fails if the user is hit before using the move.

If the user takes damage before attacking, the attack is canceled.

Priority: -3
Learned by (55)
Follow Me normal Stat 20 PP 2

The user draws attention to itself, making all opposing Pokémon take aim only at the user.

Redirects the target’s single-target effects to the user for this turn.

Priority: +2
Learned by (2)
Foul Play dark Phys 95 100% 15 PP 51

The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts.

Calculates damage with the target’s attacking stat.

Learned by (51)
Frenzy Plant grass Spec 150 90% 5 PP 8

The user slams the target with the roots of an enormous tree. The user can't move on the next turn.

User foregoes its next turn to recharge.

Learned by (8)
Frost Breath ice Spec 60 90% 10 PP 9

The user attacks by blowing its cold breath on the target. This move always lands a critical hit.

Always scores a critical hit.

Learned by (9)
Future Sight psychic Spec 120 100% 10 PP 23

Two turns after this move is used, a hunk of psychic energy attacks the target.

Hits the target two turns later.

Learned by (23)
Gastro Acid poison Stat 100% 10 PP 4

The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target's Ability.

Nullifies target’s ability until it leaves battle.

Learned by (4)
Giga Drain grass Spec 75 100% 10 PP 43

A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target.

Drains half the damage inflicted to heal the user.

Learned by (43)
Giga Impact normal Phys 150 90% 5 PP 190

The user charges at the target using every bit of its power. The user can't move on the next turn.

User foregoes its next turn to recharge.

Learned by (190)
Gigaton Hammer steel Phys 160 100% 5 PP 1

The user swings its whole body around to attack with its huge hammer. This move can't be used twice in a row.

Learned by (1)
Glare normal Stat 100% 30 PP 5

The user intimidates the target with the pattern on its belly to cause paralysis.

Paralyzes the target.

Learned by (5)
Grass Knot grass Spec 100% 20 PP 76

The user snares the target with grass and trips it. The heavier the target, the greater the move's power.

Inflicts more damage to heavier targets, with a maximum of 120 power.

Learned by (76)
Grassy Glide grass Phys 55 100% 20 PP 22

Gliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain.

Inflicts regular damage with no additional effect.

Learned by (22)
Grassy Terrain grass Stat 10 PP 20

The user turns the ground into Grassy Terrain for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves.

For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their grass moves to 1.5× their power.

Learned by (20)
Grav Apple grass Phys 80 100% 10 PP 1

The user inflicts damage by dropping an apple from high above. This also lowers the target's Defense stat.

Lowers the target’s Defense by one stage after inflicting damage.

Learned by (1)
Gravity psychic Stat 5 PP 18

Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used.

Disables moves and immunities that involve flying or levitating for five turns.

Learned by (18)
Growth normal Stat 20 PP 14

The user's body grows all at once, boosting the Attack and Sp. Atk stats.

Raises the user’s Attack and Special Attack by one stage.

Learned by (14)
Guard Split psychic Stat 10 PP 5

The user employs its psychic power to average its Defense and Sp. Def stats with those of the target.

Averages Defense and Special Defense with the target.

Learned by (5)
Guard Swap psychic Stat 10 PP 11

The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.

User swaps Defense and Special Defense changes with the target.

Learned by (11)
Guillotine normal Phys 30% 5 PP 2

A vicious tearing attack with big pincers. The target faints instantly if this attack hits.

Causes a one-hit KO.

Learned by (2)
Gunk Shot poison Phys 120 80% 5 PP 29

The user shoots filthy garbage at the target to attack. This may also poison the target.

Has a 30% chance to poison the target.

Learned by (29)
Gyro Ball steel Phys 100% 5 PP 24

The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power.

Power raises when the user has lower Speed, up to a maximum of 150.

Learned by (24)
Hammer Arm fighting Phys 100 90% 10 PP 12

The user swings its strong, heavy fist at the target to inflict damage. This also lowers the user's Speed stat.

Lowers user’s Speed by one stage.

Learned by (12)
Hard Press steel Phys 0 100% 10 PP 21

The target is crushed with an arm, a claw, or the like to inflict damage. The more HP the target has left, the greater the move's power.

Learned by (21)
Haze ice Stat 30 PP 27

The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.

Resets all Pokémon’s stats, accuracy, and evasion.

Learned by (27)
Head Smash rock Phys 150 80% 5 PP 11

The user attacks the target with a hazardous full-power headbutt. This also damages the user terribly.

User receives 1/2 the damage inflicted in recoil.

Learned by (11)
Headlong Rush ground Phys 120 100% 5 PP 3

The user smashes into the target in a full-body tackle. This also lowers the user’s Defense and Sp. Def stats.

Learned by (3)
Heal Bell normal Stat 5 PP 1

The user makes a soothing bell chime to cure the status conditions of all its fellow party Pokémon and allies.

Cures the entire party of major status effects.

Learned by (1)
Heal Pulse psychic Stat 10 PP 14

The user emits a healing pulse that restores the target's HP by up to half its max HP.

Heals the target for half its max HP.

Learned by (14)
Healing Wish psychic Stat 10 PP 8

The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured.

User faints. Its replacement has its HP fully restored and any major status effect removed.

Learned by (8)
Heat Crash fire Phys 100% 10 PP 11

The user slams into the target with its flame-covered body. The more the user outweighs the target, the greater the move's power.

Power is higher when the user weighs more than the target, up to a maximum of 120.

Learned by (11)
Heat Wave fire Spec 95 90% 10 PP 31

The user attacks by exhaling hot breath on opposing Pokémon. This may also leave them with a burn.

Has a 10% chance to burn the target.

Spread move
Learned by (31)
Heavy Slam steel Phys 100% 10 PP 30

The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power.

Power is higher when the user weighs more than the target, up to a maximum of 120.

Learned by (30)
Helping Hand normal Stat 20 PP 141

The user assists an ally by boosting the power of that ally's attack.

Ally’s next move inflicts half more damage.

Priority: +5
Learned by (141)
Hex ghost Spec 65 100% 10 PP 43

This relentless attack does massive damage to a target affected by status conditions.

Has double power if the target has a major status ailment.

Learned by (43)
High Horsepower ground Phys 95 95% 10 PP 33

The user fiercely attacks the target using its entire body.

Inflicts regular damage with no additional effect.

Learned by (33)
High Jump Kick fighting Phys 130 90% 10 PP 5

The target is attacked with a knee kick from a jump. If this move misses, the user takes damage instead.

If the user misses, it takes half the damage it would have inflicted in recoil.

Learned by (5)
Horn Drill normal Phys 30% 5 PP 3

The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits.

Causes a one-hit KO.

Learned by (3)
Horn Leech grass Phys 75 100% 10 PP 1

The user drains the target's energy with its horns. The user's HP is restored by up to half the damage taken by the target.

Drains half the damage inflicted to heal the user.

Learned by (1)
Howl normal Stat 40 PP 13

The user howls loudly to rouse itself and its allies. This boosts their Attack stats.

Raises the user’s Attack by one stage.

Learned by (13)
Hurricane flying Spec 110 70% 10 PP 21

The user attacks by wrapping its opponent in a fierce wind. This may also confuse the target.

Has a 30% chance to confuse the target.

Learned by (21)
Hydro Cannon water Spec 150 90% 5 PP 8

The target is hit with a watery blast. The user can't move on the next turn.

User foregoes its next turn to recharge.

Learned by (8)
Hydro Pump water Spec 110 80% 5 PP 52

The target is blasted by a huge volume of water launched under great pressure.

Inflicts regular damage with no additional effect.

Learned by (52)
Hyper Beam normal Spec 150 90% 5 PP 191

The target is attacked with a powerful beam. The user can't move on the next turn.

User foregoes its next turn to recharge.

Learned by (191)
Hyper Voice normal Spec 90 100% 10 PP 55

The user attacks by letting loose a horribly loud, resounding cry.

Inflicts regular damage with no additional effect.

Spread move
Learned by (55)
Hypnosis psychic Stat 60% 20 PP 16

The user employs hypnotic suggestion to make the target fall asleep.

Puts the target to sleep.

Learned by (16)
Ice Beam ice Spec 90 100% 10 PP 63

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

Has a 10% chance to freeze the target.

Learned by (63)
Ice Fang ice Phys 65 95% 15 PP 30

The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.

Has a 10% chance to freeze the target and a 10% chance to make the target flinch.

Learned by (30)
Ice Hammer ice Phys 100 90% 10 PP 3

The user swings its strong, heavy fist at the target to inflict damage. This also lowers the user's Speed stat.

Lowers user’s Speed by one stage.

Learned by (3)
Ice Punch ice Phys 75 100% 15 PP 44

The target is attacked with an icy punch. This may also leave the target frozen.

Has a 10% chance to freeze the target.

Learned by (44)
Ice Shard ice Phys 40 100% 30 PP 10

The user flash-freezes chunks of ice and hurls them at the target. This move always goes first.

Inflicts regular damage with no additional effect.

Priority: +1
Learned by (10)
Ice Spinner ice Phys 80 100% 15 PP 21

The user covers its feet in thin ice and twirls around, slamming into the target. This move's spinning motion also destroys the terrain.

Learned by (21)
Icicle Crash ice Phys 85 90% 10 PP 8

The user attacks by crashing large icicles onto the target. This may also make the target flinch.

Has a 30% chance to make the target flinch.

Learned by (8)
Icicle Spear ice Phys 25 100% 30 PP 15

The user attacks by launching sharp icicles at the target. This move hits two to five times in a row.

Hits 2-5 times in one turn.

Learned by (15)
Icy Wind ice Spec 55 95% 15 PP 69

The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.

Has a 100% chance to lower the target’s Speed by one stage.

Spread move
Learned by (69)
Imprison psychic Stat 10 PP 43

If opposing Pokémon know any move also known by the user, they are prevented from using it.

Prevents the target from using any moves that the user also knows.

Learned by (43)
Infernal Parade ghost Spec 60 100% 15 PP 2

The user attacks with myriad fireballs. This may also leave the target with a burn. This move's power is doubled if the target has a status condition.

Learned by (2)
Inferno fire Spec 100 50% 5 PP 8

The user attacks by engulfing the target in an intense fire. This leaves the target with a burn.

Has a 100% chance to burn the target.

Learned by (8)
Infestation bug Spec 20 100% 20 PP 5

The target is infested and attacked for four to five turns. The target can't flee during this time.

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Learned by (5)
Ingrain grass Stat 20 PP 7

The user lays roots that restore its own HP every turn. Because the user is now rooted, it can't switch out.

Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.

Learned by (7)
Instruct psychic Stat 15 PP 1

The user instructs the target to reuse the move last used by the target.

Forces the target to repeat its last used move.

Learned by (1)
Iron Defense steel Stat 15 PP 55

The user hardens its body's surface like iron, sharply boosting its Defense stat.

Raises the user’s Defense by two stages.

Learned by (55)
Iron Head steel Phys 80 100% 15 PP 60

The user slams the target with its steel-hard head. This may also make the target flinch.

Has a 30% chance to make the target flinch.

Learned by (60)
Iron Tail steel Phys 100 75% 15 PP 77

The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.

Has a 30% chance to lower the target’s Defense by one stage.

Learned by (77)
Jet Punch water Phys 60 100% 15 PP 1

The user summons a torrent around its fist and punches at blinding speed. This move always goes first.

Priority: +1
Learned by (1)
Knock Off dark Phys 65 100% 20 PP 60

The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.

Target drops its held item.

Learned by (60)
Kowtow Cleave dark Phys 85 10 PP 1

The user slashes at the target after kowtowing to make the target let down its guard. This attack never misses.

Learned by (1)
Lash Out dark Phys 75 100% 5 PP 42

The user lashes out to vent its frustration toward the target. This move's power is doubled if the user's stats were lowered during this turn.

Inflicts regular damage with no additional effect.

Learned by (42)
Last Resort normal Phys 140 100% 5 PP 21

This move can be used only after the user has used all the other moves it knows in the battle.

Can only be used after all of the user’s other moves have been used.

Learned by (21)
Last Respects ghost Phys 50 100% 10 PP 2

The user attacks to avenge its allies. The more defeated allies there are in the user's party, the greater the move's power.

Learned by (2)
Lava Plume fire Spec 80 100% 15 PP 7

The user torches everything around it in an inferno of scarlet flames. This may also leave those it hits with a burn.

Has a 30% chance to burn the target.

Spread move
Learned by (7)
Leaf Blade grass Phys 90 100% 15 PP 7

The user handles a sharp leaf like a sword and cuts the target to inflict damage. This move has a heightened chance of landing a critical hit.

Has an increased chance for a critical hit.

Learned by (7)
Leaf Storm grass Spec 130 90% 5 PP 26

The user whips up a storm of leaves around the target. The recoil from this move harshly lowers the user's Sp. Atk stat.

Lowers the user’s Special Attack by two stages after inflicting damage.

Learned by (26)
Leech Life bug Phys 80 100% 10 PP 9

The user drains the target's blood. The user's HP is restored by up to half the damage taken by the target.

Drains half the damage inflicted to heal the user.

Learned by (9)
Leech Seed grass Stat 90% 10 PP 16

A seed is planted on the target. It steals some HP from the target every turn.

Seeds the target, stealing HP from it every turn.

Learned by (16)
Life Dew water Stat 10 PP 13

The user scatters mysterious water around and restores the HP of itself and its ally Pokémon currently in the battle.

Learned by (13)
Light of Ruin fairy Spec 140 90% 5 PP 2

Drawing power from the Eternal Flower, the user fires a powerful beam of light. This also damages the user quite a lot.

User receives 1/2 the damage inflicted in recoil.

Learned by (2)
Light Screen psychic Stat 30 PP 86

A wondrous wall of light is put up to reduce damage from special moves for five turns.

Reduces damage from special attacks by 50% for five turns.

Learned by (86)
Liquidation water Phys 85 100% 10 PP 32

The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.

Has a 20% chance to lower the target’s Defense by one stage.

Learned by (32)
Low Kick fighting Phys 100% 20 PP 53

A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.

Inflicts more damage to heavier targets, with a maximum of 120 power.

Learned by (53)
Low Sweep fighting Phys 65 100% 20 PP 38

The user makes a swift attack on the target's legs, which lowers the target's Speed stat.

Lowers the target’s Speed by one stage.

Learned by (38)
Lumina Crash psychic Spec 80 100% 10 PP 1

The user attacks by unleashing a peculiar light that even affects the mind. This also harshly lowers the target's Sp. Def stat.

Learned by (1)
Lunge bug Phys 80 100% 15 PP 14

The user makes a lunge at the target, attacking with full force. This also lowers the target's Attack stat.

Lowers the target’s Attack by one stage after inflicting damage.

Learned by (14)
Mach Punch fighting Phys 40 100% 30 PP 4

The user throws a punch at blinding speed. This move always goes first.

Inflicts regular damage with no additional effect.

Priority: +1
Learned by (4)
Magic Powder psychic Stat 100% 20 PP 1

The user scatters a cloud of magic powder that changes the target's type to Psychic.

Learned by (1)
Magic Room psychic Stat 10 PP 17

The user creates a bizarre area in which Pokémon's held items lose their effects for five turns.

Negates held items for five turns.

Learned by (17)
Magnet Rise electric Stat 10 PP 5

The user levitates using electrically generated magnetism for five turns.

User is immune to Ground moves and effects for five turns.

Learned by (5)
Magnetic Flux electric Stat 20 PP 1

The user manipulates magnetic fields, which boosts the Defense and Sp. Def stats of ally Pokémon with the Plus Ability or the Minus Ability.

Raises the Defense and Special Defense of all friendly Pokémon with plus or minus by one stage.

Learned by (1)
Matcha Gotcha grass Spec 80 90% 15 PP 1

The user fires a blast of tea that it mixed. The user's HP is restored by up to half the damage taken by the target. This may also leave the target with a burn.

Learned by (1)
Mean Look normal Stat 5 PP 15

The user pins the target with a dark, arresting look. The target becomes unable to flee.

Prevents the target from leaving battle.

Learned by (15)
Mega Kick normal Phys 120 75% 5 PP 46

The target is attacked by a kick launched with muscle-packed power.

Inflicts regular damage with no additional effect.

Learned by (46)
Megahorn bug Phys 120 85% 10 PP 12

Using its tough and impressive horn, the user rams into the target with no letup.

Inflicts regular damage with no additional effect.

Learned by (12)
Memento dark Stat 100% 10 PP 14

The user faints. In return, the target's Attack and Sp. Atk stats are harshly lowered.

Lowers the target’s Attack and Special Attack by two stages. User faints.

Learned by (14)
Metal Burst steel Phys 100% 10 PP 7

The user retaliates with much greater force against the opponent that last inflicted damage on it.

Strikes back at the last Pokémon to hit the user this turn with 1.5× the damage.

Learned by (7)
Metal Sound steel Stat 85% 40 PP 19

A horrible sound like scraping metal harshly lowers the target's Sp. Def stat.

Lowers the target’s Special Defense by two stages.

Learned by (19)
Meteor Beam rock Spec 120 90% 10 PP 17

The user gathers energy from space and boosts its Sp. Atk stat on the first turn, then attacks on the next turn.

Inflicts regular damage with no additional effect.

Learned by (17)
Meteor Mash steel Phys 90 90% 10 PP 2

The target is hit with a hard punch fired like a meteor. This may also boost the user’s Attack stat.

Has a 20% chance to raise the user’s Attack by one stage.

Learned by (2)
Milk Drink normal Stat 5 PP 0

The user restores its own HP by up to half its max HP.

Heals the user by half its max HP.

No legal Pokémon learns this move.

Minimize normal Stat 10 PP 3

The user compresses its body to make itself look smaller, which sharply boosts its evasiveness.

Raises the user’s evasion by two stages.

Learned by (3)
Mirror Coat psychic Spec 100% 20 PP 13

A retaliatory attack that counters any special move, inflicting double the damage taken.

Inflicts twice the damage the user received from the last special hit it took.

Priority: -5
Learned by (13)
Misty Explosion fairy Spec 100 100% 5 PP 10

The user attacks everything around it and faints upon using this move. This move's power is boosted on Misty Terrain.

Inflicts regular damage with no additional effect.

Spread move
Learned by (10)
Misty Terrain fairy Stat 10 PP 23

This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns.

For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming dragon moves.

Learned by (23)
Moonblast fairy Spec 95 100% 15 PP 13

Borrowing the power of the moon, the user attacks the target. This may also lower the target's Sp. Atk stat.

Has a 30% chance to lower the target’s Special Attack by one stage.

Learned by (13)
Moonlight fairy Stat 5 PP 3

The user restores its own HP. The amount of HP regained varies with the weather.

Heals the user by half its max HP. Affected by weather.

Learned by (3)
Morning Sun normal Stat 5 PP 5

The user restores its own HP. The amount of HP regained varies with the weather.

Heals the user by half its max HP. Affected by weather.

Learned by (5)
Mortal Spin poison Phys 30 100% 15 PP 1

The user performs a spin attack that can also eliminate the effects of such moves as Bind, Wrap, and Leech Seed. This also poisons opposing Pokémon.

Spread move
Learned by (1)
Mountain Gale ice Phys 100 85% 10 PP 2

The user hurls giant chunks of ice at the target to inflict damage. This may also make the target flinch.

Learned by (2)
Mud Shot ground Spec 55 95% 15 PP 48

The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat.

Has a 100% chance to lower the target’s Speed by one stage.

Learned by (48)
Muddy Water water Spec 90 85% 10 PP 23

The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy.

Has a 30% chance to lower the target’s accuracy by one stage.

Spread move
Learned by (23)
Mystical Fire fire Spec 75 100% 10 PP 15

The user attacks by breathing a special, hot fire. This also lowers the target's Sp. Atk stat.

Has a 100% chance to lower the target’s Special Attack by one stage.

Learned by (15)
Nasty Plot dark Stat 20 PP 55

The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat.

Raises the user’s Special Attack by two stages.

Learned by (55)
Night Daze dark Spec 85 95% 10 PP 2

The user looses a pitch-black shock wave at the target to inflict damage. This may also lower the target's accuracy.

Has a 40% chance to lower the target’s accuracy by one stage.

Learned by (2)
Night Shade ghost Spec 100% 15 PP 42

The user makes the target see a frightening mirage. It inflicts damage equal to the user's level.

Inflicts damage equal to the user’s level.

Learned by (42)
Night Slash dark Phys 70 100% 15 PP 27

The user slashes the target the instant an opportunity arises. This move has a heightened chance of landing a critical hit.

Has an increased chance for a critical hit.

Learned by (27)
Noble Roar normal Stat 100% 30 PP 1

Letting out a noble roar, the user intimidates the target and lowers the target's Attack and Sp. Atk stats.

Lowers the target’s Attack and Special Attack by one stage.

Learned by (1)
Nuzzle electric Phys 20 100% 20 PP 6

The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis.

Has a 100% chance to paralyze the target.

Learned by (6)
Outrage dragon Phys 120 100% 10 PP 49

The user rampages and attacks for two to three turns. The user then becomes confused.

Hits every turn for 2-3 turns, then confuses the user.

Learned by (49)
Overheat fire Spec 130 90% 5 PP 36

The user attacks the target with all its might. The recoil from this move harshly lowers the user's Sp. Atk stat.

Lowers the user’s Special Attack by two stages after inflicting damage.

Learned by (36)
Pain Split normal Stat 20 PP 39

The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself.

Sets the user’s and targets’s HP to the average of their current HP.

Learned by (39)
Parabolic Charge electric Spec 65 100% 20 PP 4

The user attacks everything around it. The user's HP is restored by half the damage taken by those hit.

Heals the user for half the total damage dealt to all targets.

Spread move
Learned by (4)
Parting Shot dark Stat 100% 20 PP 3

With a parting threat, the user lowers the target's Attack and Sp. Atk stats. Then it switches places with a party Pokémon in waiting.

Lowers all targets’ Attack and Special Attack by one stage. Makes the user switch out.

Learned by (3)
Payback dark Phys 50 100% 10 PP 68

The user stores power, then attacks. This move's power is doubled if the user moves after the target.

Power is doubled if the target has already moved this turn.

Learned by (68)
Perish Song normal Stat 5 PP 6

Any Pokémon that hears this song faints in three turns, unless it switches out of battle.

User and target both faint after three turns.

Spread move
Learned by (6)
Petal Blizzard grass Phys 90 100% 15 PP 9

The user stirs up a violent petal blizzard and damages everything around it.

Inflicts regular damage.

Spread move
Learned by (9)
Petal Dance grass Spec 120 100% 10 PP 6

The user attacks the target by scattering petals for two to three turns. The user then becomes confused.

Hits every turn for 2-3 turns, then confuses the user.

Learned by (6)
Phantom Force ghost Phys 90 100% 10 PP 22

The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.

User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.

Learned by (22)
Pin Missile bug Phys 25 95% 20 PP 9

The user attacks by shooting sharp spikes at the target. This move hits two to five times in a row.

Hits 2-5 times in one turn.

Learned by (9)
Play Rough fairy Phys 90 90% 10 PP 35

The user attacks by playing rough with the target. This may also lower the target's Attack stat.

Has a 10% chance to lower the target’s Attack by one stage.

Learned by (35)
Pluck flying Phys 60 100% 20 PP 6

The user attacks by pecking the target. If the target is holding a Berry, the user eats it and gains its effect.

If target has a berry, inflicts double damage and uses the berry.

Learned by (6)
Poison Fang poison Phys 50 100% 15 PP 4

The user bites the target with toxic fangs. This may also leave the target badly poisoned.

Has a 50% chance to badly poison the target.

Learned by (4)
Poison Jab poison Phys 80 100% 20 PP 40

The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target.

Has a 30% chance to poison the target.

Learned by (40)
Poison Powder poison Stat 75% 35 PP 5

The user scatters a cloud of poisonous dust that poisons the target.

Poisons the target.

Learned by (5)
Pollen Puff bug Spec 90 100% 15 PP 8

The user attacks the enemy with a pollen puff that explodes. If the target is an ally, it gives the ally a pollen puff that restores its HP instead.

Damages opponents, but heals allies for 50% of their max HP.

Learned by (8)
Poltergeist ghost Phys 110 90% 5 PP 28

The user attacks by controlling the target's item. This move fails if the target isn't holding an item.

Inflicts regular damage with no additional effect.

Learned by (28)
Population Bomb normal Phys 20 90% 10 PP 1

The user’s fellows gather in droves to perform a combo attack that hits the target one to ten times in a row.

Learned by (1)
Pounce bug Phys 50 100% 20 PP 25

The user attacks by pouncing on the target. This also lowers the target's Speed stat.

Learned by (25)
Power Gem rock Spec 80 100% 20 PP 16

The user attacks with a ray of light that sparkles as if it were made of gemstones.

Inflicts regular damage with no additional effect.

Learned by (16)
Power Shift normal Stat 0 10 PP 0

The user swaps its Attack and Defense stats.

No legal Pokémon learns this move.

Power Split psychic Stat 10 PP 5

The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target.

Averages Attack and Special Attack with the target.

Learned by (5)
Power Swap psychic Stat 10 PP 13

The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target.

User swaps Attack and Special Attack changes with the target.

Learned by (13)
Power Trick psychic Stat 10 PP 3

The user employs its psychic power to switch its Attack stat with its Defense stat.

User swaps Attack and Defense.

Learned by (3)
Power Trip dark Phys 20 100% 10 PP 6

The user boasts its strength and attacks the target. The more the user's stats are boosted, the greater the move's power.

Power is higher the more the user’s stats have been raised, to a maximum of 31×.

Learned by (6)
Power Whip grass Phys 120 85% 10 PP 11

The user violently whirls its vines, tentacles, or the like to lash the target.

Inflicts regular damage with no additional effect.

Learned by (11)
Protect normal Stat 10 PP 208

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Prevents any moves from hitting the user this turn.

Priority: +4
Learned by (208)
Psych Up normal Stat 10 PP 51

The user hypnotizes itself into copying any stat change made by the target.

Discards the user’s stat changes and copies the target’s.

Learned by (51)
Psychic Fangs psychic Phys 85 100% 10 PP 22

The user attacks by biting the target with its psychic capabilities. This move can also break barriers, such as Light Screen and Reflect.

Destroys Reflect and Light Screen.

Learned by (22)
Psychic Noise psychic Spec 75 100% 10 PP 22

The user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items.

Learned by (22)
Psychic Terrain psychic Stat 10 PP 21

This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.

Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%.

Learned by (21)
Psycho Cut psychic Phys 70 100% 20 PP 13

The user tears at the target with blades formed by psychic power. This move has a heightened chance of landing a critical hit.

Has an increased chance for a critical hit.

Learned by (13)
Psyshield Bash psychic Phys 70 90% 10 PP 1

Cloaking itself in psychic energy, the user slams into the target. This also boosts the user’s Defense stat.

Learned by (1)
Psyshock psychic Spec 80 100% 10 PP 35

The user materializes an odd psychic wave to attack the target. This move deals physical damage.

Inflicts damage based on the target’s Defense, not Special Defense.

Learned by (35)
Quash dark Stat 100% 15 PP 6

The user suppresses the target and makes its move go last.

Makes the target act last this turn.

Learned by (6)
Quick Attack normal Phys 40 100% 30 PP 40

The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first.

Inflicts regular damage with no additional effect.

Priority: +1
Learned by (40)
Quick Guard fighting Stat 15 PP 18

The user protects itself and its allies from priority moves.

Prevents any priority moves from hitting friendly Pokémon this turn.

Priority: +3
Learned by (18)
Quiver Dance bug Stat 20 PP 2

The user lightly performs a beautiful, mystic dance. This boosts the user's Sp. Atk, Sp. Def, and Speed stats.

Raises the user’s Special Attack, Special Defense, and Speed by one stage each.

Learned by (2)
Rage Powder bug Stat 20 PP 5

The user scatters a cloud of irritating powder to draw attention to itself. Opposing Pokémon aim only at the user.

Redirects the target’s single-target effects to the user for this turn.

Priority: +2
Learned by (5)
Raging Bull normal Phys 90 100% 10 PP 4

The user performs a tackle like a raging bull. This move's type depends on the user's form. It can also break barriers, such as Light Screen and Reflect.

Learned by (4)
Raging Fury fire Phys 120 100% 10 PP 3

The user rampages around spewing flames for two to three turns. The user then becomes confused.

Learned by (3)
Rain Dance water Stat 5 PP 158

The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.

Changes the weather to rain for five turns.

Learned by (158)
Rapid Spin normal Phys 50 100% 40 PP 11

The user performs a spin attack that can also eliminate the effects of such moves as Bind, Wrap, and Leech Seed. This also boosts the user's Speed stat.

Frees the user from binding moves, removes Leech Seed, and blows away Spikes.

Learned by (11)
Razor Shell water Phys 75 95% 10 PP 6

The user cuts the target with sharp shells to inflict damage. This may also lower the target's Defense stat.

Has a 50% chance to lower the target’s Defense by one stage.

Learned by (6)
Recover normal Stat 5 PP 14

The user regenerates its cells, restoring its own HP by up to half its max HP.

Heals the user by half its max HP.

Learned by (14)
Recycle normal Stat 10 PP 11

The user recycles a held item that has been used in battle so it can be used again.

User recovers the item it last used up.

Learned by (11)
Reflect psychic Stat 20 PP 66

A wondrous wall of light is put up to reduce damage from physical moves for five turns.

Reduces damage from physical attacks by half.

Learned by (66)
Reflect Type normal Stat 15 PP 3

The user reflects the target's type to become the same type as the target.

User becomes the target’s type.

Learned by (3)
Rest psychic Stat 5 PP 208

The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.

User sleeps for two turns, completely healing itself.

Learned by (208)
Reversal fighting Phys 100% 15 PP 51

An all-out attack that becomes more powerful the less HP the user has.

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Learned by (51)
Rising Voltage electric Spec 70 100% 20 PP 17

The user attacks with electricity rising from the ground. This move's power is doubled if the target is on Electric Terrain.

Inflicts regular damage with no additional effect.

Learned by (17)
Roar normal Stat 20 PP 56

The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Immediately ends wild battles. Forces trainers to switch Pokémon.

Priority: -6
Learned by (56)
Rock Blast rock Phys 25 90% 10 PP 31

The user attacks by hurling hard rocks at the target. This move hits two to five times in a row.

Hits 2-5 times in one turn.

Learned by (31)
Rock Polish rock Stat 20 PP 5

The user polishes its body to reduce drag. This sharply boosts the user's Speed stat.

Raises the user’s Speed by two stages.

Learned by (5)
Rock Slide rock Phys 75 90% 10 PP 89

Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

Has a 30% chance to make the target flinch.

Spread move
Learned by (89)
Rock Tomb rock Phys 60 95% 15 PP 89

The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement.

Has a 100% chance to lower the target’s Speed by one stage.

Learned by (89)
Rock Wrecker rock Phys 150 90% 5 PP 1

The user launches a huge boulder at the target to attack. The user can't move on the next turn.

User foregoes its next turn to recharge.

Learned by (1)
Role Play psychic Stat 10 PP 8

The user mimics the target completely, copying the target's Ability.

Copies the target’s ability.

Learned by (8)
Roost flying Stat 5 PP 20

The user lands and rests its body. This move restores the user's HP by up to half its max HP.

Heals the user by half its max HP.

Learned by (20)
Round normal Spec 60 100% 15 PP 183

The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted.

Has double power if it’s used more than once per turn.

Learned by (183)
Sacred Sword fighting Phys 90 100% 15 PP 4

The user attacks by slicing with a sword. The target's stat changes don't affect the damage inflicted by this move.

Ignores the target’s stat modifiers.

Learned by (4)
Safeguard normal Stat 25 PP 47

The user creates a protective field that prevents status conditions for five turns.

Protects the user’s field from major status ailments and confusion for five turns.

Learned by (47)
Salt Cure rock Phys 40 100% 15 PP 1

The user salt cures the target, inflicting damage every turn. Steel and Water types are more strongly affected by this move.

Learned by (1)
Sand Tomb ground Phys 35 85% 15 PP 19

The user traps the target inside a harshly raging sandstorm that inflicts damage for four to five turns.

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Learned by (19)
Sandstorm rock Stat 10 PP 58

A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types.

Changes the weather to a sandstorm for five turns.

Learned by (58)
Scald water Spec 80 100% 15 PP 17

The user attacks by shooting boiling hot water at the target. This may also leave the target with a burn.

Has a 30% chance to burn the target.

Learned by (17)
Scale Shot dragon Phys 25 90% 20 PP 20

The user attacks by shooting scales two to five times in a row. This move boosts the user's Speed stat but lowers its Defense stat.

Boosts the user’s Speed and lowers their Defense by one stage after inflicting damage two to five times in a row.

Learned by (20)
Scary Face normal Stat 100% 10 PP 99

The user frightens the target with a scary face to harshly lower its Speed stat.

Lowers the target’s Speed by two stages.

Learned by (99)
Scorching Sands ground Spec 70 100% 10 PP 29

The user throws scorching sand at the target to attack. This may also leave the target with a burn.

Has a 30% chance to burn the target.

Learned by (29)
Screech normal Stat 85% 40 PP 38

An earsplitting screech harshly lowers the target's Defense stat.

Lowers the target’s Defense by two stages.

Learned by (38)
Seed Bomb grass Phys 80 100% 15 PP 38

The user attacks by slamming a barrage of hard-shelled seeds down on the target from above.

Inflicts regular damage with no additional effect.

Learned by (38)
Seismic Toss fighting Phys 100% 20 PP 5

The target is thrown using the power of gravity. It inflicts damage equal to the user's level.

Inflicts damage equal to the user’s level.

Learned by (5)
Shadow Ball ghost Spec 80 100% 15 PP 90

The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

Has a 20% chance to lower the target’s Special Defense by one stage.

Learned by (90)
Shadow Claw ghost Phys 70 100% 15 PP 51

The user attacks by slashing the target with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit.

Has an increased chance for a critical hit.

Learned by (51)
Shadow Punch ghost Phys 60 20 PP 7

The user throws a punch from the shadows. This attack never misses.

Never misses.

Learned by (7)
Shadow Sneak ghost Phys 40 100% 30 PP 16

The user extends its shadow and attacks the target from behind. This move always goes first.

Inflicts regular damage with no additional effect.

Priority: +1
Learned by (16)
Shed Tail normal Stat 0 10 PP 2

The user creates a substitute for itself using its own HP before switching places with a party Pokémon in waiting.

Learned by (2)
Sheer Cold ice Spec 30% 5 PP 5

The target faints instantly. This move is less likely to hit the target if used by Pokémon other than Ice types.

Causes a one-hit KO.

Learned by (5)
Shell Side Arm poison Spec 90 100% 10 PP 2

This move is either physical or special—whichever will inflict more damage. This may also poison the target.

Inflicts regular damage with no additional effect.

Learned by (2)
Shell Smash normal Stat 15 PP 4

The user breaks its shell, which lowers its Defense and Sp. Def stats but sharply boosts its Attack, Sp. Atk, and Speed stats.

Raises user’s Attack, Special Attack, and Speed by two stages. Lower user’s Defense and Special Defense by one stage.

Learned by (4)
Shelter steel Stat 0 10 PP 2

The user makes its skin as hard as an iron shield, sharply boosting its Defense stat.

Learned by (2)
Simple Beam normal Stat 100% 15 PP 1

The user emits a mysterious psychic wave that changes the target's Ability to Simple.

Changes the target’s ability to Simple.

Learned by (1)
Sing normal Stat 55% 15 PP 5

A soothing lullaby is sung in a beautiful voice that puts the target to sleep.

Puts the target to sleep.

Learned by (5)
Skill Swap psychic Stat 10 PP 42

The user employs its psychic power to exchange Abilities with the target.

User and target swap abilities.

Learned by (42)
Skitter Smack bug Phys 70 90% 10 PP 30

The user skitters behind the target to attack. This also lowers the target's Sp. Atk stat.

Inflicts regular damage with no additional effect.

Learned by (30)
Sky Attack flying Phys 140 90% 5 PP 9

The user attacks the turn after using this move. This move has a heightened chance of landing a critical hit and may also make the target flinch.

User charges for one turn before attacking. Has a 30% chance to make the target flinch.

Learned by (9)
Slack Off normal Stat 5 PP 9

The user slacks off, restoring its own HP by up to half its max HP.

Heals the user by half its max HP.

Learned by (9)
Sleep Powder grass Stat 75% 15 PP 4

The user scatters a cloud of soporific dust that puts the target to sleep.

Puts the target to sleep.

Learned by (4)
Sleep Talk normal Stat 10 PP 208

The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.

Randomly uses one of the user’s other three moves. Only works if the user is sleeping.

Learned by (208)
Sludge Bomb poison Spec 90 100% 10 PP 33

The user hurls unsanitary sludge at the target to inflict damage. This may also poison the target.

Has a 30% chance to poison the target.

Learned by (33)
Sludge Wave poison Spec 95 100% 10 PP 21

The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those it hits.

Has a 10% chance to poison the target.

Spread move
Learned by (21)
Smack Down rock Phys 50 100% 15 PP 35

The user throws a stone or similar projectile to attack the target. If the target is in the air, it will be knocked down to the ground.

Removes any immunity to Ground damage.

Learned by (35)
Smart Strike steel Phys 70 10 PP 14

The user stabs the target with a sharp horn. This attack never misses.

Never misses.

Learned by (14)
Snap Trap grass Phys 35 100% 15 PP 2

The user snares the target in a snap trap for four to five turns.

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Learned by (2)
Snarl dark Spec 55 95% 15 PP 36

The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon.

Has a 100% chance to lower the target’s Special Attack by one stage.

Spread move
Learned by (36)
Snore normal Spec 50 100% 15 PP 182

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Learned by (182)
Snowscape ice Stat 0 10 PP 33

The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types.

Learned by (33)
Soak water Stat 100% 20 PP 8

The user shoots a torrent of water that changes the target's type to Water.

Changes the target’s type to Water.

Learned by (8)
Solar Beam grass Spec 120 100% 10 PP 72

The user gathers light on the first turn, then blasts a bundled beam on the next turn.

Requires a turn to charge before attacking.

Learned by (72)
Solar Blade grass Phys 125 100% 10 PP 10

The user gathers light on the first turn, then fills a blade with the light's energy and attacks on the next turn.

Requires a turn to charge before attacking.

Learned by (10)
Sparkling Aria water Spec 90 100% 10 PP 1

The user bursts into song, emitting many bubbles. Any Pokémon suffering from a burn will be cured by the touch of these bubbles.

Cures the target of burns.

Spread move
Learned by (1)
Speed Swap psychic Stat 10 PP 4

The user exchanges Speed stats with the target.

Exchanges the user’s Speed with the target’s.

Learned by (4)
Spicy Extract grass Stat 0 15 PP 1

The user emits an incredibly spicy extract, sharply boosting the target's Attack stat and harshly lowering the target's Defense stat.

Learned by (1)
Spikes ground Stat 20 PP 16

The user lays a trap of spikes at the feet of the opposing team. The spikes will damage opposing Pokémon that switch into battle.

Scatters Spikes, hurting opposing Pokémon that switch in.

Learned by (16)
Spiky Shield grass Stat 10 PP 2

In addition to protecting the user from attacks, this move also damages any attacker that makes direct contact.

Blocks damaging attacks and damages attacking Pokémon for 1/8 their max HP.

Priority: +4
Learned by (2)
Spirit Shackle ghost Phys 80 100% 10 PP 2

The user attacks while simultaneously stitching the target's shadow to the ground to prevent the target from fleeing.

Traps the target.

Learned by (2)
Spit Up normal Spec 100% 10 PP 8

The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move's power.

Power is 100 times the amount of energy Stockpiled.

Learned by (8)
Spite ghost Stat 100% 10 PP 47

The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.

Lowers the PP of the target’s last used move by 4.

Learned by (47)
Spore grass Stat 100% 15 PP 0

The user scatters bursts of spores that induce sleep.

Puts the target to sleep.

No legal Pokémon learns this move.

Stealth Rock rock Stat 20 PP 44

The user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle.

Causes damage when opposing Pokémon switch in.

Learned by (44)
Steel Beam steel Spec 140 95% 5 PP 20

The user fires a beam of steel that it collected from its entire body. This also damages the user.

Inflicts damage, and the user takes damage equal to half of its max HP, rounded up.

Learned by (20)
Steel Roller steel Phys 130 100% 5 PP 7

The user attacks while destroying the terrain. This move fails if the ground hasn't turned into a terrain.

Inflicts regular damage with no additional effect.

Learned by (7)
Steel Wing steel Phys 70 90% 25 PP 20

The target is hit with wings of steel. This may also boost the user's Defense stat.

Has a 10% chance to raise the user’s Defense by one stage.

Learned by (20)
Sticky Web bug Stat 20 PP 3

The user weaves a sticky net around the opposing team, which lowers their Speed stats upon switching into battle.

Covers the opposing field, lowering opponents’ Speed by one stage upon switching in.

Learned by (3)
Stockpile normal Stat 20 PP 10

The user stores power and boosts its Defense and Sp. Def stats. This move can be used up to three times.

Stores energy up to three times for use with Spit Up and Swallow.

Learned by (10)
Stomping Tantrum ground Phys 75 100% 10 PP 63

Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed.

Has double power if the user’s last move failed.

Learned by (63)
Stone Axe rock Phys 65 90% 15 PP 1

The user swings its stone axes at the target. Stone splinters left behind by this attack float around the target.

Learned by (1)
Stone Edge rock Phys 100 80% 5 PP 57

The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit.

Has an increased chance for a critical hit.

Learned by (57)
Stored Power psychic Spec 20 100% 10 PP 48

The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power.

Power is higher the more the user’s stats have been raised, to a maximum of 31×.

Learned by (48)
Storm Throw fighting Phys 60 100% 10 PP 4

The user strikes the target with a fierce blow. This attack always results in a critical hit.

Always scores a critical hit.

Learned by (4)
Strength Sap grass Stat 100% 10 PP 3

The user restores its own HP by the same amount as the target's Attack stat. It then lowers the target's Attack stat.

Heals the user by the target’s current Attack stat and lowers the target’s Attack by one stage.

Learned by (3)
String Shot bug Stat 95% 40 PP 5

The user blows silk from its mouth that binds opposing Pokémon and harshly lowers their Speed stats.

Lowers the target’s Speed by two stages.

Spread move
Learned by (5)
Struggle normal Phys 50 1 PP 0

This attack is used in desperation only if the user has no PP. It also damages the user a little.

User takes 1/4 its max HP in recoil.

No legal Pokémon learns this move.

Struggle Bug bug Spec 50 100% 20 PP 8

The user attacks by struggling against opposing Pokémon. This also lowers their Sp. Atk stats.

Has a 100% chance to lower the target’s Special Attack by one stage.

Spread move
Learned by (8)
Stuff Cheeks normal Stat 10 PP 3

The user eats its held Berry, then sharply boosts its Defense stat.

Cures the entire party of major status effects after inflicting damage.

Learned by (3)
Stun Spore grass Stat 75% 30 PP 5

The user scatters a cloud of numbing powder that paralyzes the target.

Paralyzes the target.

Learned by (5)
Substitute normal Stat 10 PP 208

The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.

Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Learned by (208)
Sucker Punch dark Phys 70 100% 5 PP 35

This move enables the user to attack first. This move fails if the target is not readying an attack.

Only works if the target is about to use a damaging move.

Priority: +1
Learned by (35)
Sunny Day fire Stat 5 PP 155

The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.

Changes the weather to sunny for five turns.

Learned by (155)
Super Fang normal Phys 90% 10 PP 10

The user chomps hard on the target with its sharp front fangs. This cuts the target's HP in half.

Inflicts damage equal to half the target’s HP.

Learned by (10)
Supercell Slam electric Phys 100 95% 15 PP 7

The user electrifies its body and drops onto the target to inflict damage. If this move misses, the user takes damage instead.

Learned by (7)
Superpower fighting Phys 120 100% 5 PP 46

The user attacks the target with great power. This also lowers the user's Attack and Defense stats.

Lowers the user’s Attack and Defense by one stage after inflicting damage.

Learned by (46)
Surf water Spec 90 100% 15 PP 59

The user attacks everything around it by swamping its surroundings with a giant wave.

Inflicts regular damage and can hit Dive users.

Spread move
Learned by (59)
Swagger normal Stat 85% 15 PP 35

The user enrages and confuses the target. However, this also sharply boosts the target's Attack stat.

Raises the target’s Attack by two stages and confuses the target.

Learned by (35)
Swallow normal Stat 10 PP 9

The power stored using the move Stockpile is absorbed by the user to restore its own HP. The more power is stored, the more HP is restored.

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

Learned by (9)
Sweet Kiss fairy Stat 75% 10 PP 9

The user kisses the target with a sweet, angelic cuteness that causes confusion.

Confuses the target.

Learned by (9)
Sweet Scent normal Stat 100% 20 PP 13

The user releases a scent that harshly lowers opposing Pokémon's evasiveness.

Lowers the target’s evasion by one stage.

Spread move
Learned by (13)
Switcheroo dark Stat 100% 10 PP 13

The user trades held items with the target faster than the eye can follow.

User and target swap items.

Learned by (13)
Swords Dance normal Stat 20 PP 59

A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat.

Raises the user’s Attack by two stages.

Learned by (59)
Synthesis grass Stat 5 PP 14

The user restores its own HP. The amount of HP regained varies with the weather.

Heals the user by half its max HP. Affected by weather.

Learned by (14)
Syrup Bomb grass Spec 60 85% 10 PP 1

The user sets off an explosion of sticky candy syrup, which coats the target and causes the target's Speed stat to drop each turn for three turns.

Learned by (1)
Tail Slap normal Phys 25 85% 10 PP 5

The user attacks by striking the target with its hard tail. This move hits two to five times in a row.

Hits 2-5 times in one turn.

Learned by (5)
Tailwind flying Stat 15 PP 19

The user whips up a turbulent whirlwind that boosts the Speed stats of itself and its allies for four turns.

For three turns, friendly Pokémon have doubled Speed.

Learned by (19)
Taunt dark Stat 100% 20 PP 73

The target is taunted into a rage that allows it to use only attack moves for three turns.

For the next few turns, the target can only use damaging moves.

Learned by (73)
Tearful Look normal Stat 20 PP 6

The user gets teary-eyed to make the target lose its combative spirit. This lowers the target's Attack and Sp. Atk stats.

Lowers the target’s Attack and Special Attack by one stage.

Learned by (6)
Teatime normal Stat 10 PP 1

The user has teatime with all the Pokémon currently in the battle. Each Pokémon eats its held Berry.

Spread move
Learned by (1)
Teeter Dance normal Stat 100% 20 PP 3

The user performs a wobbly dance that confuses every Pokémon around it.

Confuses the target.

Spread move
Learned by (3)
Temper Flare fire Phys 75 100% 10 PP 25

Spurred by desperation, the user attacks the target. This move's power is doubled if the user's previous move failed.

Learned by (25)
Terrain Pulse normal Spec 50 100% 10 PP 9

The user utilizes the energy of the terrain to attack. This move’s type and power change depending on the terrain at the time the move is used.

Inflicts regular damage with no additional effect.

Learned by (9)
Thief dark Phys 60 100% 25 PP 105

The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.

Takes the target’s item.

Learned by (105)
Thrash normal Phys 120 100% 10 PP 28

The user rampages and attacks for two to three turns. The user then becomes confused.

Hits every turn for 2-3 turns, then confuses the user.

Learned by (28)
Throat Chop dark Phys 80 100% 15 PP 50

The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns.

Prevents the target from using sound-based moves for two turns.

Learned by (50)
Thunder electric Spec 110 70% 10 PP 57

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

Has a 30% chance to paralyze the target.

Learned by (57)
Thunder Fang electric Phys 65 95% 15 PP 24

The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.

Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.

Learned by (24)
Thunder Punch electric Phys 75 100% 15 PP 50

The target is attacked with an electrified punch. This may also leave the target with paralysis.

Has a 10% chance to paralyze the target.

Learned by (50)
Thunder Wave electric Stat 90% 20 PP 66

The user launches a weak jolt of electricity that paralyzes the target.

Paralyzes the target.

Learned by (66)
Thunderbolt electric Spec 90 100% 15 PP 62

The user attacks the target with a strong electric blast. This may also leave the target with paralysis.

Has a 10% chance to paralyze the target.

Learned by (62)
Tickle normal Stat 100% 20 PP 26

The user tickles the target into laughing, lowering its Attack and Defense stats.

Lowers the target’s Attack and Defense by one stage.

Learned by (26)
Tidy Up normal Stat 0 10 PP 1

The user tidies up and removes the effects of Spikes, Stealth Rock, Sticky Web, Toxic Spikes, and Substitute. This also boosts the user’s Attack and Speed stats.

Learned by (1)
Torch Song fire Spec 80 100% 10 PP 1

The user blows out raging flames as if singing a song, scorching the target. This also boosts the user's Sp. Atk stat.

Learned by (1)
Torment dark Stat 100% 15 PP 15

The user torments and enrages the target, making it incapable of using the same move twice in a row.

Prevents the target from using the same move twice in a row.

Learned by (15)
Toxic poison Stat 90% 10 PP 28

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Badly poisons the target, inflicting more damage every turn.

Learned by (28)
Toxic Spikes poison Stat 20 PP 21

The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle.

Scatters poisoned spikes, poisoning opposing Pokémon that switch in.

Learned by (21)
Toxic Thread poison Stat 100% 20 PP 1

The user shoots poisonous threads to poison the target and lower the target's Speed stat.

Poisons the target and lowers its Speed by one stage.

Learned by (1)
Trailblaze grass Phys 50 100% 20 PP 84

The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.

Learned by (84)
Transform normal Stat 10 PP 1

The user transforms into a copy of the target, right down to having the same move set.

User becomes a copy of the target until it leaves battle.

Learned by (1)
Tri Attack normal Spec 80 100% 10 PP 11

The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target.

Has a 20% chance to burn, freeze, or paralyze the target.

Learned by (11)
Trick psychic Stat 100% 10 PP 49

The user catches the target off guard and swaps the target's held item with its own.

User and target swap items.

Learned by (49)
Trick Room psychic Stat 5 PP 38

The user creates a bizarre area in which slower Pokémon get to move first for five turns.

For five turns, slower Pokémon will act before faster Pokémon.

Priority: -7
Learned by (38)
Triple Arrows fighting Phys 90 100% 10 PP 2

The user kicks, then fires three arrows. This move has a heightened chance of landing a critical hit and may also lower the target’s Defense stat or make it flinch.

Learned by (2)
Triple Axel ice Phys 20 90% 10 PP 15

A consecutive three-kick attack that becomes more powerful with each successful hit.

Inflicts regular damage with no additional effect.

Learned by (15)
Trop Kick grass Phys 70 100% 15 PP 1

The user lands an intense kick of tropical origins on the target. This also lowers the target's Attack stat.

Lowers the target’s Attack by one stage after inflicting damage.

Learned by (1)
Twin Beam psychic Spec 40 100% 10 PP 1

The user shoots mystical beams from its eyes to inflict damage. The target is hit twice in a row.

Learned by (1)
Upper Hand fighting Phys 65 100% 15 PP 24

The user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move.

Priority: +3
Learned by (24)
Uproar normal Spec 90 100% 10 PP 64

The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Learned by (64)
Vacuum Wave fighting Spec 40 100% 30 PP 16

The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first.

Inflicts regular damage with no additional effect.

Priority: +1
Learned by (16)
Venoshock poison Spec 65 100% 10 PP 20

The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned.

Inflicts double damage if the target is Poisoned.

Learned by (20)
Volt Switch electric Spec 70 100% 20 PP 19

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

User must switch out after attacking.

Learned by (19)
Volt Tackle electric Phys 120 100% 15 PP 3

The user electrifies itself and charges the target. This also damages the user quite a lot. This attack may leave the target with paralysis.

User takes 1/3 the damage inflicted in recoil. Has a 10% chance to paralyze the target.

Learned by (3)
Water Pulse water Spec 60 100% 20 PP 44

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Has a 20% chance to confuse the target.

Learned by (44)
Water Shuriken water Spec 15 100% 20 PP 1

The user hits the target with throwing stars two to five times in a row. This move always goes first.

Hits 2–5 times.

Priority: +1
Learned by (1)
Water Spout water Spec 150 100% 5 PP 1

The user spouts water to damage opposing Pokémon. The lower the user's HP, the lower the move's power.

Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.

Spread move
Learned by (1)
Waterfall water Phys 80 100% 15 PP 26

The user charges at the target and may make it flinch.

Has a 20% chance to make the target flinch.

Learned by (26)
Wave Crash water Phys 120 100% 10 PP 10

The user shrouds itself in water and slams into the target with its whole body to inflict damage. This also damages the user quite a lot.

Learned by (10)
Weather Ball normal Spec 50 100% 10 PP 42

This move's type and power change depending on the weather at the time the move is used.

If there be weather, this move has doubled power and the weather’s type.

Learned by (42)
Whirlpool water Spec 35 85% 15 PP 28

The user traps the target inside a violent, swirling whirlpool that inflicts damage for four to five turns.

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

Learned by (28)
Whirlwind normal Stat 20 PP 11

The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Immediately ends wild battles. Forces trainers to switch Pokémon.

Priority: -6
Learned by (11)
Wide Guard rock Stat 10 PP 17

The user and its allies are protected from wide-ranging attacks for one turn.

Prevents any multi-target moves from hitting friendly Pokémon this turn.

Priority: +3
Learned by (17)
Wild Charge electric Phys 90 100% 15 PP 28

The user shrouds itself in electricity and smashes into its target. This also damages the user a little.

User receives 1/4 the damage it inflicts in recoil.

Learned by (28)
Wish normal Stat 10 PP 24

One turn after this move is used, the user's or its replacement's HP is restored by up to half the user's max HP.

User will recover half its max HP at the end of the next turn.

Learned by (24)
Wonder Room psychic Stat 10 PP 28

The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.

All Pokémon’s Defense and Special Defense are swapped for 5 turns.

Learned by (28)
Wood Hammer grass Phys 120 100% 15 PP 6

The user slams its rugged body into the target to attack. This also damages the user quite a lot.

User receives 1/3 the damage inflicted in recoil.

Learned by (6)
Worry Seed grass Stat 100% 10 PP 8

A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia.

Changes the target’s ability to Insomnia.

Learned by (8)
Wrap normal Phys 15 90% 20 PP 8

A long body, vines, or the like are used to wrap and squeeze the target for four to five turns.

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Learned by (8)
Yawn normal Stat 10 PP 32

The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.

Target sleeps at the end of the next turn.

Learned by (32)
Zap Cannon electric Spec 120 50% 5 PP 6

The user attacks by firing an electric blast like a cannon. This also leaves the target with paralysis.

Has a 100% chance to paralyze the target.

Learned by (6)
Zen Headbutt psychic Phys 80 90% 15 PP 69

The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

Has a 20% chance to make the target flinch.

Learned by (69)

Frequently Asked Questions

How do I find a specific move?
Use the type filter chips to narrow by move type (e.g. only Fire moves), or use the sort dropdown to order by name, base power, accuracy, PP, or number of learners. You can combine type and role filters — for example, select "Fire" and "Spread" to find only Fire-type spread moves like Heat Wave.
What are the VGC role filters?
The 13 role filters group moves by their competitive function: Speed Control (Tailwind, Trick Room, Icy Wind), Redirection (Follow Me, Rage Powder), Priority (Fake Out, Sucker Punch), Status Effect (Will-o-Wisp, Spore), Screens & Protect, Spread (hits both opponents), Setup (Swords Dance, Dragon Dance), Recovery, Weather & Terrain, Stat Lowering (Snarl, Intimidate-like), Disruption (Taunt, Encore), Pivoting (Volt Switch, Parting Shot), and Support (Helping Hand, Instruct).
Which Pokémon can learn a specific move?
Click any move to expand it. Below the move description you'll see every legal Pokémon that can learn it, with sprites and links to their detail pages.
Are these the actual Pokémon Champions movepools?
Yes — move data is scraped directly from Serebii's Pokémon Champions Pokédex, not from the Scarlet-Violet proxy. The move list and per-species movepools reflect what's actually available in Champions Regulation M-A.
What does the move description show?
Each move shows its in-game flavor text (localized), a competitive effect summary with exact percentages (e.g. "30% chance to burn"), priority badge if non-zero, and a "Spread move" badge if it hits multiple targets in doubles.